Jackal Launch Sequence Overlays, HUD, and Interior Screens
Worked with the Lead Concept Artist to develop overlay panels to set up/inform the user about the various stages of the Jackal launch from the Retribution. Created static look and feels in Illustrator and Photoshop. Created final motion comp in AfterEffects and exported as bink to be used in game. Also created look and feel for the final HUD and Jackal interior screens. Worked with Lead Jackal designer and various UI Designers on the implementation and animation of assets.